The container was made according to the reference, with import into Unreal Engine.
The customer needs to be able to draw different numbers on different containers in the scene. UV-tiling is used for this: I added a second UV-scan to the object, where the plate with the number occupies about 1/16 of the space, I placed the rest of the container next to it very compactly (there will be a transparent place). I posted 16 different numbers on one of the textures in a separate channel. In Unreal Engine, in different Material Instancers, you can select different UV offsets and colors for different containers.